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Flaschenteufel
| - The Bottle Impfor 3-4 players aged 10 and up | |
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Content Components Playing the Game Preparation Beginning the Game The Bottle Imp End of Game Strategy | (the story) (quotation 1) (quotation 2) (quotation 3) | |
Components:
To be needed:
If you are playing for the first time, see this Construction Guide on the FAQ page. |
Before we continue, just a few words on ... ... the Ownership of the Bottle
"Of glass it is but the glass of it was tempered in the flames of hell. An imp
lives in it, and that is the shadow we behold there moving: or so I suppose. If any man buy this bottle the imp is at his command; all that he desires - love, fame, money, houses ...
- all are his at the word uttered ... (from "The Bottle Imp" by Robert Louis Stevenson) |
Beginning the Game
Each player discards a card. The discarded card is placed on a Imp's
Trick under the start value card. No one may look at this trick.
Trick-TakingPlay proceeds clockwise. The player to the left of the dealer begins and plays a card. Whatever type of coin has been played (dollars are red, cents are blue, centimes are yellow), the other players must follow suit.If a player cannot follow suit he may play any card. If all of the played cards are higher than the current value of the Bottle Imp, the player who has played the highest numbered card, regardless of whether he has followed suit, wins the trick. |
The Bottle ImpThe Bottle Imp can always be re-sold as long as the price is lower than the last buying price.If somebody plays a card whose number is lower than the current value of the Bottle Imp, then the Bottle Imp automatically transfers to its new owner at the end of the trick. If only one player has played a card lower than the Bottle Imp value, then this player gets the Bottle Imp and the trick. If more than one player has played a card whose values are lower than the Bottle Imp, then the player who played the highest such card receives the Bottle Imp and the trick. The card which won the player both the Bottle Imp and the trick is placed face up under the Bottle Imp. This is the new value of the Bottle Imp. The card which denoted the previous value of the Bottle Imp is added to the taken trick pile of the former owner of the Bottle Imp. (It is possible that this person is the same as the current owner.) At the start of the game no one owns the Bottle Imp and its price is 19. An ExampleThe value of the Bottle Imp is 19.The following cards are played: Player A: 24 Player B: 15 Player C: 17 Player D: 32. Players A and D therefore have higher values than 19 while players B and C have played lower than 19. Of B and C, C gets the trick and also the Bottle Imp, because 17 is closer to 19 than the 15 of Player B is. The new price of the Bottle Imp is now 17. The 17 card is placed under the Bottle Imp. The next trick is always led by the player who took the last trick (in this case player C).
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"Is there anything wrong about the price?" (from "The Bottle Imp" by Robert Louis Stevenson) |
"All you have to do is to use the power of the imp in moderation, and then sell it to someone else, as I do to you, and finish your life in comfort." (from "The Bottle Imp" by Robert Louis Stevenson) |
StrategyDiscarding and Passing: In general it is a good idea to pass one's lowest cards to one's neighbors. Vital game information is also passed with every exchanged card. For example, if one gives his neighbor the Two and receives from him the One, the game is lost if the neighbor succeeds in taking the Bottle Imp with the Two unless the one manages to play the One in the same trick.It is also a good to void oneself of one suit because then one has more choices of play. Therefore one should count on the fact that one's neighbors frequently pass cent (yellow) cards. In any case one should note well which cards were passed and delivered, and to/from which fellow players. Cardplay: One should promptly play the cards whose values are scarcely under the starting price, in order to win cards with high value. If the price of the bottle devil sinks immediately, it is no longer possible to do this. In order not to receive and keep the Bottle Imp at the end of the game, one tries to play the quite small values as favorably as possible. That can be done most securely, if in the same trick cards of higher rank but below the Bottle Imp price have already been played. It is enticing, but also risky, to put many points into an (apparently) "normal" trick. For example if one takes the 31 with the 37, the next player could take it by play of a very low card (together with the Bottle Imp). It is very important to note which cards have already been played.
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Translator's Notes:You may enjoy the entire story of "The Bottle Imp" on-line |
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Bambus Spieleverlag Günter Cornett | Kopfstraße 43 | D-12053 Berlin Phone/Fax: +49-30-6121884 |