- Components -
- Idea of the Game -
Three to four players fight over supremacy of 16 islands on the Arabana archipelago. Cards are played to determine where a bridge may be placed. The player who occupies the majority of the bridge places on an island takes control of this island and removes all of the opponents' bridges from it. This can trigger changes in control on adjacent islands.
There are two scoring rounds during which players receive points for controlled islands. Whoever has the most points after the second round wins the game.
Before the First Game
Place the island stickers on the longer cards and the god stickers on the smaller cards.
- Playing and Drafting Cards -
A player may play any number of his cards on his turn. At the end of his turn, he may take just one card. The next player then plays. Played cards are placed on a common discard pile.
- Absolute Majority -When a player controls more than half of the bridges connections to an island, he takes immediate control of this island. As a mark of his dominion, he places an island piece there. In addition, he removes all opponents' bridges from this island.
When bridges are removed, players can lose control of other islands. Whenever a player loses their position of absolute majority, they must remove their piece from this island.
Tip: Removing bridges happens only when the island is won. In later moves the opponents may place bridges here again if they play the appropriate cards.
- Relative Majority -
If by occuping the last vacant connection on an island a player achieves a "relative majority" (i.e. has more bridges on this island than any other single player, but too few for an absolute majority), then an opponent's bridge is likewise removed. However, the island is not claimed (no piece is placed):
If a player achieves the relative majority together with one or several other players, the bridge of the player who has only one on this island is the one removed:
A bridge is only removed when, on his (!) turn, the active player joins the relative majority by placing on the last available connection for an island.
Bridges are only removed if the active player gains the relative majority in his turn by filling the last free bridge place.
The duty to remove a bridges may not be avoided.(Removing a bridge is not always advantageous for the active player. If he cannot occupy the newly-open bridge place, he possibly opens a spot for an opponent).
After removing a bridge the active player continues their turn. If they play the appropriate card, they can take the bridge location and possibly turn a relative majority into an absolute majority.
- Round Ends -
The first stage ends when the last card is taken by a player, including all cards from the bag and the four face-up cards. At this point, the intermediate (and lesser) scoring occurs.
- Scoring -
Each player scores the islands that he controls. The value of an island is determined by the number of connection spaces not occupiedby this player. Every free space or space occupied by another player's bridge counts one point. In the final scoring every controlled island is counted as an additional point as well.
With this kind of scoring, complete domination of the islands becomes unattractive.
- Game End -
The game ends after the big scoring.The player with most points wins. In a tie, the player that ended his turn earlier wins.
- Tactical Tips: -
- The Power of the Gods -
These additional rules allow a richly varied game with new opportunities.
Game Preparations: Before the first game, carefully remove the 16 gods tokens from the cardboard. Each player receives a god board and positions it in front of them. Even in the 2-player game, each player receives only one god board. In general, the rules are the same as for the basic game.
At the beginning of the game a god token is placed, picture side up, on each of the islands. The player who first wins control of an island by absolute majority takes the god token lying there and places it in the corresponding space on his god board. Thus each player can easily see which pieces each player holds and who has what advantages. If a player possesses two identical god tokens, he stacks them one atop the other on his god board. Each god token may be used exactly once, after which it is surrendered and out of the game?
These points are immediately recorded on the scoring track and then the Kane token is removed from the game.
Kanaloa, Ku, Pele and Lono afford extra abilities which are only usable in the second round (i.e after the intermediate scoring).
The gods support the players in the following ways:
Kanaloafunctions as a joker. When this is played, a bridge may be placed as if the player held a card matching this location. It is also legal to use a Kanaloa token together with a suitable card to swap out an opponent's bridge for one of your own. The Kanaloa piece does not count against the hand limit.
Ku: the player may look at another player's cards and take one. The stolen card is added to his own hand. This is especially advantageous if one wants to snatch an important card from an opponent or simply learn more about their hand.
Pele: the player draws a card at random from each opponent and adds it to his hand. Then he chooses from all of his cards and gives one to each opponent. The player thus has a large choice of cards. In addition it permits useful intrigues if one places the appropriate cards in the right hands.
Lono: allows an additional card to be drafted during one's turn. This card can be played at once (without the opponents having a chance to react) or added to the hand. When a face-up card is drawn, the space it leaves is immediately filled.
When playing gods tokens, it is permitted that the hand limit (normally 5) be briefly exceeded during that turn. The player must, however, use sufficient cards so that at the end of the turn the hand limit is once again observed.
When an island is initially won for the first time in the second round, the god token may be used immediately. God tokens may not be used in the very final round, i.e. the last turn of a player before final scoring..
Kane: god of life, sunlight and fresh spring water. He created heaven, earth, nature and the first people.
Kanaloa: god of the sea, storms and lord of the kingdom of the dead. He is the protective patron of healers and faithful companion to Kane. He appears as a man or a squid.
Ku: god of the rising sun, war, male strength and healing plants. Human victims were brought to him. Holds the highest position in the hierarchy.
Lono: god of fruitfulness, play and peace. He is answerable for the harvest and weather and rules wind and clouds. From October to February all warfare on Hawai'i is suspended while Lono is honored and the people dance and play. Appears as a tree, fish or half-man/half-pig.
Pele: goddess of fire and volcanoes. Once upon a time she impetuously destroyed the land with her fire and was therefore thrown out of her family. Hunted by her sister, the sea-goddess Namaka, she flew from island to island. The fires she kindled there were quenched by Namaka with sea spray.
These legends describe the factual state of the Hawai'ian island chain. One after another the islands grew out of the sea from submerged volcanic activity.
Many thanks to the numerous playtesters of various game groups in Berlin, Potsdam, Hannover and Dortmund for their patient cooperation and helful suggestions.
Rules translation prepared by Rick Heli - spotlightongames.com
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