A Tactical 'Dice' Game by Günter Cornett
for 2 players from 8 years old
Playing time: 30 minutes
(Rules translation: Ben Baldanza)
Both players search for gold, one in the mountains, and the other in the rivers. If all gold of one prospecting area of a mountain or a river is found, the mountain or river player can protect the find. But note that every prospecting area is at the same moment part of a mountain and part of a river. Thus the player that finds the gold first can block the other from the find.
- 91 Prospecting Area Markers: before the first game, mark each of the Prospecting Areas with one of the gold points provided.
- 3 marked Small Discs with the values 0/1, 0/2 and 1/2
1 Game Board: 17 mountains, 17 rivers and 91 Prospecting Areas are shown on the game board.
The Prospecting Areas are seen in the mountains and rivers as mirror-images. The Prospecting Areas are represented both as mountains and as rivers.
There is an edition containing a game board in two parts. The mountains are printed on imitation leather, the rivers on a transparent film. These can be combined to form different game boards. The game board parts are put on top of each other so that every Prospecting Area is a part of a mountain as well as a river.
On each of 91 Prospecting Areas a Prospecting Areas Marker with the gold side placed face down. The players decide who will dig in the mountains for gold and who will pan in the rivers.
To start, the gold-greediest player begins the game by throwing the three small discs and adds the visible values on the discs.
The sum indicates how many Prospecting Area Markers may be turned face up.
the Prospecting Area Markers to be turned must lie side by side in a straight line, without a gap or already before discovered lumps of gold in between.
Instead of turning the thrown number of Prospecting Area Markers face up, the
player may instead turn face down exactly one marker of gold again.
When on a player's turn, the last marker in one of his areas (mountain or river) is turned face up, all of the gold in this area can be claimed.
If the last Prospecting Area Marker is turned in this way, afterwards in the opponent's area they may clear the gold in this area..
Indication: As some Prospecting Areas are cleared, it can happen that a player overlooks Prospecting Areas Markers to be cleared. The fellow player should point this out to him, provided that he notes it.
The opponent now takes their turn in the same way.
Small Disc Reduction
When there is at most one straight line of five Prospecting Area Markers neighboring in straight line shown face-up, the small disc 0/1 is returned to the box. For the remainder of the game, small discs 0/2 and 1/2 will be used so that only numbers from 1-4 will be available.
When there are at most one straight line of four Prospecting Area Markers neighboring in straight line that could be turned face up, the small disc 0/2 is replaced with the small disc 0/1 from the box so that only numbers from 1-3 will be available.
When there are at most one straight line of three Prospecting Area Markers neighboring in straight line turned face up, all small discs are returned to the box. From now on the player may select himself whether he turns a single or two neighbouring Prospecting Area Markers face up.
When all Prospecting Areas are cleared, the player who collected the most gold wins.
Five not yet turned Prospecting Area Markers (or 4) in a straight line
To dig two different possibilities 4 (or 3) lump of gold.
By turning back a Prospecting Area Marker, several possibilities 3/4/5 to turn free Prospecting Area Markers in straight line are created.